The many different curriculum units presented a multitude of new ideas in various contexts. Reading about new innovations, tools and website while they are being used in someone's project reveals much more about their full capabilities and the potential problems and issues that arise in implementing them. Following are a few examples which I found inspiring and effective:
- For the 6th grade ecology unit, I liked that there was a separate page just to contact the instructor. As course designers, we shouldn't make assumptions about what our end users know. We should make information as easy and straight-forward to find as possible.
- For the Analyzing Linear Equations unit, I thought that the link to the Khan Academy video as a supplement was carefully chosen (not too much reliability on video, just at relevant points). I liked having discussion forums for math problems, where students have to write and articulate their views on math; this is good practice not only for writing but also for students to understand and reflect on their process (meta cognition). The creators used real-world examples in appropriate assignments; preparing an oral 5-minute presentation of the final project on population growth is also related to current events, which turns a math class into an interdisciplinary field. I had not heard of "We The People" app or the K2OALT Authentic Teaching and Learning site, so that was useful to discover. In addition, they used mindmap to figure out mathematical concepts. This really intrigued me, and I am interested in seeing what student mindmaps look like on this topic.
- For the virtual visit to the Met unit, the creators showed an innovative use of Slideshare, which made their curriculum accessible from anywhere without needing to log in. Their Survey Monkey survey to get feedback from students showed awareness and value of the end user. Currently, I'm taking an offline class where after every session, the instructors ask for feedback via an online form. They do this because it keeps them in touch with how they are doing and gives an opportunity to students to express anything they want to on a weekly (dependable) basis.
- The American revolution unit introduced me to some software and sites I'd never heard of before (specifically, Museum Box; Fodey.com, Newspaper Clipping Image Generator; and Notely.net, Organization tool for students).
- The Earthquake unit made great use of Canvas (also new to me), which ordered items like links and the calendar in a visually appealing format. I like how the discussion forums link off of the calendar and how instructors included the points value of the assignment right on the page. (I think it's important to make the grading criteria as clear as possible. It's a primary component of fairness.) I'd heard about Voicethread, and it was very helpful to see a use of it. I now know some experts I can go to if I have any questions on how to use it. (It is so interesting that students can record their answers right on the video and then send it to instructors for feedback.)
For a refurbished 2-dimensional design and art online class, I would like to add mindmapping software (as seen in Canvas), a rubric (very generally focused to allow for maximum unfettered creativity or perhaps even generated by the class), a contact page (of not only the instructors' info but also fellow students), and an ongoing survey (able to be taken at any point during the course). This would emphasize a priority on process, discussion, analysis, some scaffolding, creative freedom and end-user input as foundations for a successful online course.